Hi, I'm
Erich Shnaidman
Game Designer & QA Tester & Developer
I design game systems, build full-stack applications, and write comprehensive test plans. From Android games to web CRMs — I bring ideas to life with modern tools and AI-assisted development.
View My Workconst developer = {
name: "Erich Shnaidman",
roles: [
"Game Designer",
"QA Tester",
"Full-Stack Developer"
],
stack: [
"Kotlin", "Next.js",
"TypeScript", "Docker"
],
tools: [
"Claude Code",
"Codex"
],
available: true
}; Projects
Game design documents and QA testing work
Bunker — Social Survival Party Game
Multiplayer Android party game where players debate, vote, and eliminate to decide who survives in a bunker after a global catastrophe.
R.S.M Repair Management System
Full-stack web CRM for a computer repair shop — order tracking, customer management, analytics, and PDF invoicing with Hebrew RTL interface.
Steam Launcher QA Test Plan
Comprehensive test plan covering 11 test cases and 4 reported issues for the Steam desktop client v1690583737.
Bunker App — Bug Test Plan
24 bug test cases across crashes, gameplay logic, localization, UI, multiplayer sync, and security found during development of the Bunker Android game.
R.S.M Repair Shop — Bug Test Plan
Regression test plan covering auth, Docker, data sync, pricing, analytics, printing, and WhatsApp integration bugs found during CRM development.
MyLittleFarm — Mobile Farming Simulator
Game design document for a mobile idle/active hybrid farming simulator featuring layered economies, dynamic event systems, seasonal content, and deep production chains.
Custom Hero Survival — Game Design Document
GDD for a Minecraft-based PvE/PvP hybrid featuring 19 hero classes, a wave-based combat system, probabilistic item combining, and a live betting duel system.
Solo Leveling — PvP Ranking Simulator
GDD for a PvP/PvE hybrid ranking simulator with 19 rebirth tiers, three-layered currency economy, daily quest cycles, and a live event rotation — inspired by the Solo Leveling IP.
Path of Exile 2 — Playable Ad Design
Design document for a 60–90 second roguelike mobile playable advertisement for Path of Exile 2, covering gameplay flow, encounter design, upgrade pacing, and conversion funnel.
Tech Stack
Technologies and tools I work with
Journey
How my projects have evolved over time
QA Testing Portfolio
Created comprehensive Steam launcher test plan with 11 test cases and documented 4 bugs — starting my journey in quality assurance.
Game Design Documents
Wrote detailed GDDs for multiple game concepts — farming simulators, survival games, PvP systems, and mobile playable ads.
R.S.M Repair Management System
Built a full-stack web CRM for a real repair shop — Next.js, PostgreSQL, Docker deployment, Hebrew RTL interface. Shipped to production.
Bunker — Android Party Game
Developed a multiplayer Android game with Kotlin, Jetpack Compose, and Firebase real-time sync. 104-file Clean Architecture codebase.
About Me
I'm a Game Designer, QA Tester, and Developer who builds full-stack applications and designs complex game systems. I leverage AI-assisted development with tools like Claude Code and Codex to ship production software rapidly — from Android multiplayer games to business management systems.
Development
- Next.js / React
- Kotlin / Android
- TypeScript
- PostgreSQL / Prisma
- Docker
Game Design
- Systems Design
- Economy Balancing
- Progression Systems
- GDD Documentation
QA Testing
- Test Planning
- Bug Reporting
- Regression Testing
- Cross-platform QA
AI & Tools
- Claude Code / Claude AI
- OpenAI Codex
- Git / GitHub
- Jira / Bug Trackers
- Figma
Get In Touch
Interested in working together? Let's connect.